A scenario selection for tourism promotions serious game based on player expectations

Arif, Yunifa Miftachul, Novriantama, Viona, Nurhayati, Hani, Karami, Ahmad Fahmi, Nugroho, Fresy ORCID: https://orcid.org/0000-0001-9448-316X, Kurniawan, Fachrul ORCID: https://orcid.org/0000-0002-3709-8764, Supriyono, Supriyono and Damastuti, Fardani Annisa (2023) A scenario selection for tourism promotions serious game based on player expectations. Presented at 2023 International Electronics Symposium (IES), 8-10 Aug 2023, Bali.

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Serious game is one of the promotional media for tourist destinations. In the tourism promotion serious game, a system for selecting tourist destination scenarios is needed to make it easier for potential tourists to determine what suits their expectations. In this study, we propose using TOPSIS (Technique for Other Reference by Similarity to Ideal Solution) as a scenario selection method based on the user's criteria weight assessment input. Decision-making using the dynamic weighted TOPSIS technique considers alternatives, criteria, and criteria weights. Based on input responses to questions concerning criteria in the form of weather, visitor volume, tourist locations, entrance fees, and public amenities, fourteen alternative tourist attractions are processed. According to the user's expectations for the game to be played, the user's criteria are given weight, and one alternative of game scenarios is produced. The test results show that the scenario selection system has an accuracy value of 77%.

Item Type: Conference (Paper)
Keywords: serious game; tourism promotion; scenario selection; player expectation; TOPSIS
Subjects: 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming
Divisions: Faculty of Technology > Department of Informatics Engineering
Depositing User: Fresy Nugroho
Date Deposited: 21 Sep 2023 13:33


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