Completion camper reaver game scenario in 3D view with uninformed search methode using Netlogo software

Kurniawan, Fachrul (2013) Completion camper reaver game scenario in 3D view with uninformed search methode using Netlogo software. Presented at The 4th International Conference Green Technology, 9 November 2013, Faculty of Science and Technology, Maulana Malik Ibrahim State Islamic University.

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Abstract

Search is the basis for intelligent behavior, not just a cognitive mechanism, but rather a fundamental process of Artificial Intelligence that contributes to our understanding of the intelligence in game scenario. This shows that the search method is not only a method of the many methods that can be used to achieve the goal, but is the most fundamental method of all. Informed Search has information on cost / cost to reach the goal state from the current state . With this information , Informed Search can do to develop or examine judgment collection node that leads to a goal state. This game in implementation for solving game with six camper and five reaver. They want everyone to get across a river using a boat that only fit two people , but the problem is that if the reaver outnumber camper at each stage, the reaver will eat where the role of camper quest to find an effective solution to the search problem using netlogo.

Item Type: Conference (Paper)
Keywords: Game, Informed Search, Artificial Intelligence, camper and reaver
Subjects: 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming
Divisions: Faculty of Technology > Department of Informatics Engineering
Depositing User: Fachrul Kurniawan
Date Deposited: 01 May 2017 06:33

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