Responsive Banner

Improving higher education with the use of Mobile Augmented Reality (MAR): A case study

Criollo-C, Santiago, Guerrero-Arias, Andrea, Uzcategui, Jose Enrique Cerezo, Arif, Yunifa Miftachul ORCID: https://orcid.org/0000-0002-2183-0762, Fortuna, Aprilla, Prasetya, Febri and Lujan-Mora, Sergio (2024) Improving higher education with the use of Mobile Augmented Reality (MAR): A case study. IEEE Access, 12. pp. 139003-139017. ISSN 2169-3536

[img]
Preview
Text
23313.pdf - Published Version

Download (2MB) | Preview

Abstract

Currently, students face difficulties in understanding and assembling desktop computer hardware. Traditional teaching, which relies on theoretical classes and manuals, does not provide sufficient interactive or practical experience, hindering the comprehension and retention of knowledge. Understanding hardware is fundamental for computer science and related fields students, as it is the basis for building and maintaining computer systems. The lack of practical knowledge in this area can result in inadequate training, limiting students’ abilities to apply theoretical concepts in real-world situations, which can affect their academic performance and job market readiness. There have been initiatives that included the use of printed manuals, video tutorials, and software simulations to teach hardware. However, these methods failed to engage students sufficiently or provide a practical and realistic learning experience. These methods can become boring and disconnected from the practical experience necessary for properly assembling computer hardware. The proposed solution is the use of an augmented reality (AR) mobile application to create an interactive and practical learning experience. The application called Build_PC was designed, and it allows students to visualize and manipulate hardware components in a virtual environment superimposed on the real world, allowing practical learning of computer assembly and operation. The main results of the research, which used volunteer students associated with control and experimental groups, show that the use of Build_PC significantly improved the understanding and retention of knowledge about computer hardware. Students who used the application demonstrated a greater ability to understand the operation of hardware components compared to those who used traditional methods. In addition, students reported greater motivation and satisfaction with the learning process. Implementing a AR-powered application in hardware education has several important implications. Firstly, it provides an effective tool to enhance understanding and knowledge retention, which can lead to better academic and professional preparation for students. Furthermore, it can serve as a model for integrating emerging technologies in other educational areas, enhancing practical teaching and interactive learning. It also highlights the need to invest in innovative educational technologies to keep up with job market demands and student expectations.

Item Type: Journal Article
Keywords: Augmented reality; mobile augmented reality; active learning; MAR application; mobile learning; authentic learning
Subjects: 08 INFORMATION AND COMPUTING SCIENCES > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation
Divisions: Faculty of Technology > Department of Informatics Engineering
Depositing User: Yunifa Miftachul Arif
Date Deposited: 18 Feb 2025 14:17

Downloads

Downloads per month over past year

Loading...

Origin of downloads

Loading...

Actions (login required)

View Item View Item