Criollo-C, Santiago, Guerrero-Arias, Andrea, Samala, Agariadne Dwinggo, Arif, Yunifa Miftachul
ORCID: https://orcid.org/0000-0002-2183-0762 and Lujan-Mora, Sergio
(2025)
Enhancing the educational model using mixed reality technologies with meta quest 3: A usability analysis using IBM-CSUQ.
IEEE Access, 13.
pp. 56930-56945.
ISSN 2169-3536
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27774.pdf - Published Version Available under License Creative Commons Attribution. Download (4MB) | Preview |
Abstract
In today’s education landscape, there is a lack of effective digital tools for hands-on teaching of PC and smartphone hardware assembly, especially in environments where physical resources are limited. This challenge is critical because practical learning in hardware is essential for developing technical skills in engineering students and related fields. Traditional alternatives, such as simulators or online tutorials, have not managed to provide an immersive and efficient learning experience. To address this need, Build_3D was developed—a mixed reality (MR) application designed for learning PC and smartphone hardware assembly, experienced through the Meta Quest 3 headset. The use of MR in an educational context is a topic of considerable debate, given the necessity for a comprehensive analysis of its potential advantages and disadvantages. This research proposes an evaluation of Build_3D’s usability using the Computer System Usability Questionnaire (IBM-CSUQ), focusing on three key dimensions: interface quality (INTERQUIAL), information quality (INFOQUIAL), and system usability (SYSUSE). The results indicate high user satisfaction, with interface quality rated the highest, followed by information quality and system usability. These findings suggest that this application provides an immersive and effective educational experience, minimizing cognitive load without compromising the quality of practical learning. The implications of this solution point to an improvement in hands-on hardware teaching through MR technologies, offering a viable and scalable alternative in educational environments with limited access to physical labs. Finally, this facilitates autonomous and motivating acquisition of technical skills for students.
| Item Type: | Journal Article |
|---|---|
| Keywords: | Mixed reality, PC hardware education, usability evaluation, IBM-CSUQ, user satisfaction, meta quest |
| Subjects: | 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming |
| Divisions: | Faculty of Technology > Department of Informatics Engineering |
| Depositing User: | Yunifa Miftachul Arif |
| Date Deposited: | 10 Jul 2026 14:34 |
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