Design of networked multiplayer snake and ladder educational game based on hash map and vector data structure

A'la, Syauqi and Hijjah, Permata Rahmatul (2020) Design of networked multiplayer snake and ladder educational game based on hash map and vector data structure. Jurnal Informatika, 8 (2). pp. 159-168. ISSN 2579-8901

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Abstract

Computer games have been used as educational media or popularly named as educational games. However, most educational computer games that have been created can be played by one player. This study aims to build a multiplayer ladder and snake educational game focused on the server program as a moderator that handles players, player groups, and data traffic during the game is running. The game is built on Java socket programming and local area network (LAN) as a data communication medium between players. Whereas to handle the username and socket address of the whole player, the hash map data structure is used. A vector data structure is also used to manage data package sending for each player group. The experiment shows that the system works properly where the computer server’s performance is influenced by the specifications, especially the processor and random-access memory (RAM).

Item Type: Journal Article
Keywords: game; moderator; multiplayer; network; server
Subjects: 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming
08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080309 Software Engineering
08 INFORMATION AND COMPUTING SCIENCES > 0805 Distributed Computing > 080503 Networking and Communications
13 EDUCATION > 1301 Education Systems > 130105 Primary Education
08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software
08 INFORMATION AND COMPUTING SCIENCES > 0805 Distributed Computing
13 EDUCATION > 1301 Education Systems
Divisions: Faculty of Technology > Department of Informatics Engineering
Depositing User: A'la Syauqi
Date Deposited: 23 Nov 2020 12:44

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