A scoring system for multiplayer game base on blockchain technology

Arif, Yunifa Miftachul, Firdaus, Muhammad Naufal and Nurhayati, Hani (2021) A scoring system for multiplayer game base on blockchain technology. Presented at The 2021 IEEE Asia Pacific Conference on Wireless and Mobile (APWiMob), 8-10 Apr 2021, Bandung.

[img] Text
8564.pdf - Published Version
Restricted to Repository staff only

Download (504kB)

Abstract

An essential part of game development, especially in the multiplayer genre, is the scoring system. Data assurance on each device and data security is a significant issue in developing the assessment system. In this paper, our scoring system creates with blockchain-based data sharing for multiplayer games. We implemented the data design on the Unity game engine using the ethereum framework. The test results show that each device can connect to the network and can display the player's update score via the leaderboard. Some ethereum variables that affect the score data transaction process include gas prices, gas limits, and the gas used. The transaction speed test results show that the faster the gas limit value, the faster the transaction validation process will make the data transaction process faster. In this study, the gas limit value 500000 is the most optimal to get player score data transactions. While the average cost incurred for each data delivery score is 0.00996434 ETH.

Item Type: Conference (Paper)
Keywords: scoring system; multiplayer game; data sharing; blockchain
Subjects: 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming
Divisions: Faculty of Technology > Department of Informatics Engineering
Depositing User: Yunifa Miftachul Arif
Date Deposited: 16 Jun 2021 12:56

Downloads

Downloads per month over past year

Origin of downloads

Actions (login required)

View Item View Item