An Automatic Scenario Control In Serious Game To Visualize Tourism Destinations Recommendation

Arif, Yunifa Miftachul, Harini, Sri, Nugroho, Supeno Mardi Susiki and Hariadi, Mochamad (2021) An Automatic Scenario Control In Serious Game To Visualize Tourism Destinations Recommendation. IEEE Access. pp. 1-17. ISSN 2169-3536

[img]
Preview
Text
An Automatic Scenario Control in Serious Game to Visualize Tourism Destinations Recommendation.pdf - Published Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (3MB) | Preview

Abstract

In the field of tourism, serious games are a pedagogical media application that helps players develop travel knowledge and expertise based on game content. A tourism serious game requires a scenario control system to visualize an attractive travel scenario. This paper proposes an Automatic Scenario Control in the serious game to visualize travel recommendation scenarios choice according to the player’s expectations of potential tourism destinations criteria. There are two stages in system development, namely scenario design and scenario selection. In the scenario design stage, we use the Hierarchical Finite State Machine to translate challenge-based stories according to the type of attraction. While at the scenario selection stage, Dynamic Weight Topsis is a method for selecting one of the player’s recommended scenarios. This study uses tourism destinations recommendations as to alternative variables, characteristics of tourism destinations as criteria, and players’ expectations of tourism destinations’ characteristics as weight criteria. In the implementation phase, the tourism serious game uses the content of tourism destinations in Mojokerto Indonesia. The test results show that Automatic Scenario Control generates a preference value for each alternative as a reference for choosing tourism destination scenarios for the player. Three things affect the scenario choice results, including the choice of month of tourist visits, player expectations of tourist destinations, and alternative input from the recommender system.

Item Type: Journal Article
Keywords: Automatic Scenario Control, serious game, tourism destinations, Hierarchical Finite State Machine, Dynamic Weight Topsis
Subjects: 08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming
Divisions: Faculty of Technology > Department of Informatics Engineering
Depositing User: Yunifa Miftachul Arif
Date Deposited: 28 Jun 2021 09:23

Downloads

Downloads per month over past year

Origin of downloads

Actions (login required)

View Item View Item