Anggraeni, Riska Dwi, Nur Fadila, Juniardi ORCID: https://orcid.org/0000-0002-5965-9243 and Nugroho, Fresy ORCID: https://orcid.org/0000-0001-9448-316X (2021) Implementasi Algoritma Fuzzy Sugeno Pada Game Pious Boy. Jurnal Informatika: Jurnal Pengembangan IT, 6 (1). ISSN 2477-5126
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Abstract
Abstract
Pious boy is a game adapted from the well-known game, Super Mario Bros, where there is a mission to collect as many coins as possible and reach the mosque. In completing the mission, players are faced with several NPCs (enemies). Non-Player Character (NPC) is a character that moves automatically without player control. This research discusses how to regulate NPC behavior. The NPC behavior in question is the behavior of an NPC that can reduce a player's score when touching it. In this study, the Fuzzy Sugeno method was used. The final result of this research is that the fuzzy system can produce a more dynamic action value so that the NPC character can take action in accordance with the situation at hand.
Item Type: | Journal Article |
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Keywords: | Fuzzy sugeno, Game, NPC. |
Subjects: | 19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190202 Computer Gaming and Animation 08 INFORMATION AND COMPUTING SCIENCES > 0801 Artificial Intelligence and Image Processing |
Divisions: | Faculty of Technology > Department of Informatics Engineering |
Depositing User: | M.T. Juniardi Nur Fadila |
Date Deposited: | 11 May 2022 12:23 |
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