Implementasi Algoritma RVO sebagai Sistem Kendali Gerombolan NPC pada Permainan Action RPG

Fadila, Juniardi Nur and Arif, Yunifa Miftachul Implementasi Algoritma RVO sebagai Sistem Kendali Gerombolan NPC pada Permainan Action RPG. Matics : Jurnal Ilmu Komputer dan Teknologi Informasi. ISSN 1978-161X(p); 2477-2550(e)

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Abstract

The development of the gaming industry has entered a new phase, the game that was previously used as a means of entertainment, is now widely used as a simulation of a condition in the industry and research. more natural. Especially for a crowd management, much modeling is needed so that the crowd agent can move flexibly without reducing the essence of the crowd's natural movement. In this case, the crowd management case will try to be solved using the RVO algorithm, which with the algorithm, the researcher wants to provide a group of NPCs that can move without crashing the object or other NPCs.

Item Type: Journal Article
Keywords: Game, Artificial Intelligence, RVO, Algoritma, Obstacle Avoidance
Subjects: 08 INFORMATION AND COMPUTING SCIENCES > 0801 Artificial Intelligence and Image Processing > 080199 Artificial Intelligence and Image Processing not elsewhere classified
08 INFORMATION AND COMPUTING SCIENCES > 0803 Computer Software > 080305 Multimedia Programming
19 STUDIES IN CREATIVE ARTS AND WRITING > 1902 Film, Television and Digital Media > 190202 Computer Gaming and Animation
Divisions: Faculty of Technology > Department of Informatics Engineering
Depositing User: M.T. Juniardi Nur Fadila
Date Deposited: 08 Jun 2020 05:09

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